He himself will never deal much damage but look at what he offers your team. Pre Giant Slayer, Apothecary is just going to let your team go faster which gives them more turns, more cooldowns, which all equals out to more damage over all. ![]() ![]() He's usually the first to die, but never before 9 minutes. I'd like to change his gloves out for more HP%. His Acc is way to high but they are all from Accessories and substats. Pointless stat, mine comes from accessories and substats You dont need the crit heal when fighting Hard or higher difficulty You can probably find better supports like Zelotah or Gorgorab if you even need a support at allĪpothecary with a Shield set makes clearing Brutal on 3* so much easier. His A1 becomes relevant when he finishes Giant Slayer. His A1 is worthless in arenaĪgain, going more often means more damage, means faster clear times. His A3 is INCREDIBLY important as this allows you to get more attacks in with WM/GSĪgain, his A3 is great, his heal not so much with a lot of Aoe going around. Going faster means more turns, more cooldowns, more damageĪpothecary makes or breaks your team. Great for Dungeons and topping off HP vs CBĪoe 30% Increase Speed buff for 2 turns, Fills turn meter of all allies by 15% Perfect for doing some damage to CB with Giant Slayer ![]() High Def and Speed are exactly what Apothecary wants, and even as a rare, he is higher than most Epics and Legendaries. Spreadsheet This has a value tool to see if a package might be worth it, as well as links to my other reviews and Clan Boss testing data. Youtube channel I'll have some videos showing Apothecary in action vs Hard/Brutal Clan Boss as well as masteries.
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